* Componentalizer
	Tells you what base items are required to craft an item. 
* Drink liquid LP to get a health buff
* LP Chunkloaders
	Include lots of logging, configs, and commands
* Sickles to harvest wheat on right click in their range level
* Death hive, put bees in, pump blood out.
* Drip drive for villagers, IV to slowly gain blood from them
* Trash can container that cleans its inv on server wipe
	Just don't run saveNBTData
* Ritual of chance
	Generates a random at the cost of 15m lp and some other reagents
* Enchanting ritual osmosis style
* Sigil to remove wither effect
* Mob Spawning ritual
	Increases rate at which mobs spawn, cursed earth style
* Ritual of the Distant Scapegoat
	imprison a mob in a Ritual of Containment with the Scapegoat ritual around it. (Above/below, whatever shape works out best.) If the Blood Mage is slain, their captive dies instead and the Mage is returned to full health. Probably best to code it to kill everything trapped in the ritual at once so that some joker doesn't just throw 40 mobs in at once and run around like they're an immortal with a death wish.
* Blood Furnace
	for caco, magical crops speed furnaces for lp cost. infusing previous tier furnace starting with vanilla in an altar would be the recipe
* Immobilization sigil
	no entities can move
* Creeper splosion prevention
	creeper no boom
* ender stopper
	ender no go go
* season sigils
	spring = flowers, winter = snow, autumn = leaf decay, summer = fire

//TODO: change Pow to repel
//player.getAttributeMap().getAttributeInstance(SharedMonsterAttributes.movementSpeed)
// .applyModifier(...)
//<diesieben07> ok, try to call player.sendContainerToPlayer(player.openContainer) after you modify the inventory

